Unpacking 'RTX', 'NGX', and Game Support

One of the more complicated aspects of GeForce RTX and Turing is not only the 'RTX' branding, but how all of Turing's features are collectively called the NVIDIA RTX platform. To recap, here is a quick list of the separate but similarly named groupings:

One of the more complicated aspects of GeForce RTX and Turing is not only the 'RTX' branding, but how all of Turing's features are collectively called the NVIDIA RTX platform. To recap, here is a quick list of the separate but similarly named groupings:

  • NVIDIA RTX Platform - general platform encompassing all Turing features, including advanced shaders
  • NVIDIA RTX Raytracing technology - name for ray tracing technology under RTX platform
  • GameWorks Raytracing - raytracing denoiser module for GameWorks SDK
  • GeForce RTX - the brand connected with games using NVIDIA RTX real time ray tracing
  • GeForce RTX - the brand for graphics cards

For NGX, it technically falls under the RTX platform, and includes Deep Learning Super Sampling (DLSS). Using a deep neural network (DNN) specific to the game and trained on super high quality 64x supersampled images, or 'ground truth' images, DLSS uses tensor cores to infer high quality antialiased results. In the standard mode, DLSS renders at a lower input sample count, typically 2x less but may depend on the game, and then infers a result, which at target resolution is similar quality to TAA result. A DLSS 2X mode exists, where the input is rendered at the final target resolution and then combined with a larger DLSS network.

Fortunately, GFE is not required for NGX features to work, and all the necessary NGX files will be available via the standard Game Ready drivers, though it's not clear how often DNNs for particular games would be updated.

In the case of RTX-OPS, it describes a workload for a frame where both RT and Tensor Cores are utilized; currently, the classic scenario would be with a game with real time ray tracing and DLSS. So by definition, it only accurately measures that type of workload. However, this metric currently does not apply to any game, as DXR has not yet released. For the time being, the metric does not describe performance any publicly available game.

In sum, then the upcoming game support aligns with the following table.

Planned NVIDIA Turing Feature Support for Games
GameReal Time RaytracingDeep Learning Supersampling (DLSS)Turing Advanced Shading
Ark: Survival Evolved Yes 
Assetto Corsa CompetizioneYes  
Atomic HeartYesYes 
Battlefield VYes  
ControlYes  
Dauntless Yes 
Darksiders III Yes 
Deliver Us The Moon: Fortuna Yes 
EnlistedYes  
Fear The Wolves Yes 
Final Fantasy XV Yes 
Fractured Lands Yes 
Hellblade: Senua's Sacrifice Yes 
Hitman 2 Yes 
In Death  Yes
Islands of Nyne Yes 
JusticeYesYes 
JX3YesYes 
KINETIK Yes 
MechWarrior 5: MercenariesYesYes 
Metro ExodusYes  
Outpost Zero Yes 
Overkill's The Walking Dead Yes 
PlayerUnknown Battlegrounds Yes 
ProjectDHYes  
Remnant: From the Ashes Yes 
SCUM Yes 
Serious Sam 4: Planet Badass Yes 
Shadow of the Tomb RaiderYes  
Stormdivers Yes 
The Forge Arena Yes 
We Happy Few Yes 
Wolfenstein II  Yes

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